9 glm::vec3 position = glm::vec3(0.0f);
11 glm::vec3 normal = glm::vec3(0.0f);
13 glm::vec3 tangent = glm::vec3(0.0f);
16 glm::vec2
uv = glm::vec2(0.0f);
glm::vec2 uv
Texture coordinate.
Definition: vertex.hpp:16
Definition: assets.hpp:17
Vertex structure, supported by the renderer.
Definition: vertex.hpp:7
void apply_transform(const glm::mat4 &transform)
Apply a transformation matrix to the vertex.