MOS
texture_buffers.hpp
1 #pragma once
2 
3 #include <mos/gl/texture_buffer_2d.hpp>
4 
5 namespace mos::gl {
6 
7 using Texture_buffers = std::unordered_map<unsigned int, Texture_buffer_2D>;
8 
9 }
Definition: array_buffers.hpp:5