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using | Albedo = Pair< glm::vec3 > |
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using | Roughness = Pair< float > |
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using | Metallic = Pair< float > |
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using | Emission = Pair< glm::vec3 > |
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using | Ambient_occlusion = Pair< float > |
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auto | albedo () const -> const Albedo & |
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auto | metallic () const -> const Metallic & |
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auto | roughness () const -> const Roughness & |
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auto | emission () const -> const Emission & |
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auto | ambient_occlusion () const -> const Ambient_occlusion & |
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auto | normal () const -> const Normal & |
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auto | alpha () const -> const float & |
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auto | index_of_refraction () const -> const float & |
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auto | transmission () const -> const float & |
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class | mos::gfx::Renderer |
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class | Model |
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The documentation for this class was generated from the following file:
- /home/docs/checkouts/readthedocs.org/user_builds/mos/checkouts/latest/include/mos/gpu/material.hpp