11 const glm::vec3 &
direction = glm::vec3(.0f, 1.0f, .0f),
12 const glm::vec3 &
up = glm::vec3(.0f, .0f, 1.0f),
13 const glm::vec3 &
velocity = glm::vec3(.0f),
float gain = 1.0f);
22 glm::vec3
up{glm::vec3(0.0f, 0.0f, 1.0f)};
glm::vec3 position
Listener position.
Definition: listener.hpp:16
glm::vec3 velocity
Listener velocity.
Definition: listener.hpp:25
float gain
Global audio gain.
Definition: listener.hpp:28
Where the audio system listens from.
Definition: listener.hpp:8
glm::vec3 up
World upwards direction.
Definition: listener.hpp:22
glm::vec3 direction
Listener direction.
Definition: listener.hpp:19
Definition: filter.hpp:13