MOS
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This is the complete list of members for mos::gl::Renderer, including all inherited members.
clear_buffers() -> void | mos::gl::Renderer | |
filter_convert(const gfx::Texture::Filter &f) (defined in mos::gl::Renderer) | mos::gl::Renderer | static |
filter_convert_mip(const gfx::Texture::Filter &f) (defined in mos::gl::Renderer) | mos::gl::Renderer | static |
generate(const std::function< void(GLsizei, GLuint *)> &f) (defined in mos::gl::Renderer) | mos::gl::Renderer | static |
load(const gfx::Model &model) -> gpu::Model | mos::gl::Renderer | |
load(const gfx::Models &models) -> gpu::Models | mos::gl::Renderer | |
load(const gfx::Mesh &mesh) -> gpu::Mesh | mos::gl::Renderer | |
load(const gfx::Shared_mesh &mesh) -> void | mos::gl::Renderer | |
load(const gfx::Shared_texture_2D &texture) -> void | mos::gl::Renderer | |
load_or_update(const gfx::Texture_2D &texture) -> void | mos::gl::Renderer | |
operator=(const Renderer &renderer)=delete (defined in mos::gl::Renderer) | mos::gl::Renderer | |
operator=(const Renderer &&renderer)=delete (defined in mos::gl::Renderer) | mos::gl::Renderer | |
render(const gfx::Scenes &scenes, const glm::vec4 &color={0.0f, 0.0f, 0.0f, 1.0f}, const glm::ivec2 &resolution=glm::ivec2(128, 128)) -> void | mos::gl::Renderer | |
Renderer(const glm::ivec2 &resolution, const int samples=1) | mos::gl::Renderer | explicit |
Renderer(const Renderer &renderer)=delete (defined in mos::gl::Renderer) | mos::gl::Renderer | |
Renderer(const Renderer &&renderer)=delete (defined in mos::gl::Renderer) | mos::gl::Renderer | |
unload(const gfx::Mesh &mesh) -> void | mos::gl::Renderer | |
unload(const gfx::Shared_texture_2D &texture) -> void | mos::gl::Renderer | |
wrap_convert(const gfx::Texture::Wrap &w) (defined in mos::gl::Renderer) | mos::gl::Renderer | static |
~Renderer()=default (defined in mos::gl::Renderer) | mos::gl::Renderer |