MOS
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This is the complete list of members for mos::gfx::Assets, including all inherited members.
Assets(std::string directory="assets/") | mos::gfx::Assets | explicit |
Assets(const Assets &assets)=delete (defined in mos::gfx::Assets) | mos::gfx::Assets | |
Assets(const Assets &&assets)=delete (defined in mos::gfx::Assets) | mos::gfx::Assets | |
clear() -> void | mos::gfx::Assets | |
clear_unused() -> void | mos::gfx::Assets | |
directory() const -> std::string | mos::gfx::Assets | |
mesh(const std::string &path) -> Shared_mesh | mos::gfx::Assets | |
operator=(const Assets &assets)=delete (defined in mos::gfx::Assets) | mos::gfx::Assets | |
operator=(const Assets &&assets)=delete (defined in mos::gfx::Assets) | mos::gfx::Assets | |
texture(const std::string &path, bool color_data=true, bool mipmaps=true, const Texture_2D::Filter &filter=Texture_2D::Filter::Linear, const Texture_2D::Wrap &wrap=Texture_2D::Wrap::Repeat) -> Shared_texture_2D | mos::gfx::Assets | |
~Assets()=default (defined in mos::gfx::Assets) | mos::gfx::Assets |