MOS
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#include <scene.hpp>
Public Member Functions | |
Scene (const gpu::Models &models, const Camera &camera, const Spot_lights &spot_lights=Spot_lights(), const Fog &fog=Fog(), const Environment_lights &environment_lights=Environment_lights()) | |
Public Attributes | |
gpu::Model | sky = gpu::Model() |
gpu::Models | models |
Clouds | point_clouds |
Clouds | line_clouds |
Spot_lights | spot_lights |
Directional_light | directional_light |
Camera | camera |
Fog | fog |
Environment_lights | environment_lights |
Texture_targets | texture_targets |
Scene for rendering.