4 #include <glm/vec3.hpp> 5 #include <mos/aud/source.hpp> 24 auto id()
const ->
unsigned int;
27 glm::vec3 position{glm::vec3(0.0f)};
30 glm::vec3 velocity{glm::vec3(0.0f)};
45 float obstructed{0.0f};
Definition: buffer.hpp:13
Base class for the audio source.
Definition: source.hpp:9
Source living on the APU.
Definition: source.hpp:14
OpenAL audio renderer.
Definition: renderer.hpp:35
Definition: renderer.hpp:28
Streamed audio from file, combined with a source living on the APU.
Definition: sound_stream.hpp:10