MOS
texture_target.hpp
1 #pragma once
2 
3 #include <mos/gfx/camera.hpp>
4 #include <mos/gfx/target.hpp>
5 #include <mos/gfx/texture_2d.hpp>
6 
7 namespace mos::gfx {
8 
12  : texture(std::make_shared<Texture_2D>(Texture_2D(128, 128))) {}
13  Camera camera;
14  Shared_texture_2D texture;
15  Target target;
16 };
17 } // namespace mos::gfx
Rendering camera view.
Definition: camera.hpp:12
Definition: assets.hpp:17
Off screen rendering target.
Definition: target.hpp:17
Texture in two dimension.
Definition: texture_2d.hpp:17
Off screen rendertarget.
Definition: texture_target.hpp:10