9 #include <mos/aud/assets.hpp> 10 #include <mos/aud/buffer.hpp> 11 #include <mos/aud/source.hpp> 18 static auto load(
const nlohmann::json &json,
Assets &assets,
19 const glm::mat4 &parent_transform = glm::mat4(1.0f))
Cache for heavy audio assets.
Definition: assets.hpp:13
Base class for the audio source.
Definition: source.hpp:9
Audio buffer and audio source combined.
Definition: sound.hpp:16
Definition: filter.hpp:13