MOS
include
mos
gfx
texture_target.hpp
1
#pragma once
2
3
#include <mos/gfx/camera.hpp>
4
#include <mos/gfx/target.hpp>
5
#include <mos/gfx/texture_2d.hpp>
6
7
namespace
mos::gfx
{
8
10
struct
Texture_target
{
11
Texture_target
()
12
: texture(std::make_shared<Texture_2D>(
Texture_2D
(128, 128))) {}
13
Camera
camera;
14
Shared_texture_2D texture;
15
Target
target;
16
};
17
}
// namespace mos::gfx
mos::gfx::Camera
Rendering camera view.
Definition:
camera.hpp:12
mos::gfx
Definition:
assets.hpp:17
mos::gfx::Target
Off screen rendering target.
Definition:
target.hpp:17
mos::gfx::Texture_2D
Texture in two dimension.
Definition:
texture_2d.hpp:17
mos::gfx::Texture_target
Off screen rendertarget.
Definition:
texture_target.hpp:10
Generated on Sat Jan 22 2022 12:45:29 for MOS by
1.8.13