MOS
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 1234]
 Nmos
 Nal
 CBuffer
 CFilterFilter living on the APU
 CRendererOpenAL audio renderer
 CResourceGeneral resource living on the APU
 CSourceSource living on the APU
 Napu
 CBuffer
 CSceneAudio scene with listener and audio sources
 CSound
 CSound_streamStreamed audio from file, combined with a source living on the APU
 CSourceSource living on the APU
 Naud
 CAssetsCache for heavy audio assets
 CBuffer16bit integer audio buffer
 CListenerWhere the audio system listens from
 CSceneAudio scene with listener and audio sources
 CSoundAudio buffer and audio source combined
 CSound_streamStream audio from file, combined with source data
 CSourceBase class for the audio source
 CStreamAudio streaming from *.ogg file
 Ngfx
 CAssetsCache for faster loading of textures and meshes
 CBoxVisual bounding box
 CCameraRendering camera view
 CCharacterMeasurements of a character glyph, for text rendering
 CCloudCollection of particles for rendering, uses same texture
 CCube_cameraCamera for environment rendering
 CDirectional_light
 CEnvironment_lightEnvironment light, based on a cube map
 CFogFog with exponential falloff and near/far color blending
 CFontBitmap font
 CMaterialPhysically based material
 CNormal
 CSlot
 CMeshGeometric data description, vertices and indices
 CModelCollection of properties for a renderable object
 CPointParticle used in a particle cloud
 CSceneScene for rendering
 CShapeBase class for geometric shapes
 CSpot_lightSpotlight
 CTargetOff screen rendering target
 CTextText for rendering
 CTextureTexture base
 CTexture_2DTexture in two dimension
 CTexture_targetOff screen rendertarget
 CVertexVertex structure, supported by the renderer
 Ngl
 CBlit_target
 CBloom_program
 CBlur_program
 CBuffer
 CCloud_programUniforms for the particle shader program
 CCamera_uniforms
 CDirectional_light_uniforms
 CEnvironment_uniforms
 CLight_uniforms
 CCompositing_program
 CDepth_program
 CEnvironment_map_target
 CFrame_buffer
 CPost_target
 CProgram
 CQuad
 CRender_buffer
 CRendererRender geometry shapes with OpenGL
 CShader
 CShadow_map_target
 CStandard_programUniforms for the standard shader
 CCamera_uniforms
 CDirectional_light_uniforms
 CEnvironment_uniforms
 CFog_uniforms
 CLight_uniforms
 CMaterial_uniforms
 CStandard_target
 CTexture_buffer_2D
 CVertex_array
 Ngpu
 CMaterial
 CNormal
 CPair
 CMesh
 CModel
 CResource
 CTexture_2D
 Nsim
 CPidPid controller
 CRayRay for ray testing
 CContainerContainer
 CId
 CTracked_containerContainer with modified time stamp
 CLight_uniforms