3 #include <mos/gfx/cloud.hpp> 4 #include <mos/gfx/mesh.hpp> 6 #include <mos/gl/buffer.hpp> 15 std::unordered_map<unsigned int, Buffer> &array_buffers);
17 const gfx::Mesh &mesh, std::unordered_map<unsigned int, Buffer> &array_buffers,
18 std::unordered_map<unsigned int, Buffer> &element_array_buffers);
Collection of particles for rendering, uses same texture.
Definition: cloud.hpp:16
Geometric data description, vertices and indices.
Definition: mesh.hpp:22
Definition: array_buffers.hpp:5
Render geometry shapes with OpenGL.
Definition: renderer.hpp:40
Definition: vertex_array.hpp:10