MOS
|
▼Nmos | |
▼Nal | |
CBuffer | |
CFilter | Filter living on the APU |
CRenderer | OpenAL audio renderer |
CResource | General resource living on the APU |
CSource | Source living on the APU |
▼Napu | |
CBuffer | |
CScene | Audio scene with listener and audio sources |
CSound | |
CSound_stream | Streamed audio from file, combined with a source living on the APU |
CSource | Source living on the APU |
▼Naud | |
CAssets | Cache for heavy audio assets |
CBuffer | 16bit integer audio buffer |
CListener | Where the audio system listens from |
CScene | Audio scene with listener and audio sources |
CSound | Audio buffer and audio source combined |
CSound_stream | Stream audio from file, combined with source data |
CSource | Base class for the audio source |
CStream | Audio streaming from *.ogg file |
▼Ngfx | |
CAssets | Cache for faster loading of textures and meshes |
CBox | Visual bounding box |
CCamera | Rendering camera view |
CCharacter | Measurements of a character glyph, for text rendering |
CCloud | Collection of particles for rendering, uses same texture |
CCube_camera | Camera for environment rendering |
CDirectional_light | |
CEnvironment_light | Environment light, based on a cube map |
CFog | Fog with exponential falloff and near/far color blending |
CFont | Bitmap font |
▼CMaterial | Physically based material |
CNormal | |
CSlot | |
CMesh | Geometric data description, vertices and indices |
CModel | Collection of properties for a renderable object |
CPoint | Particle used in a particle cloud |
CScene | Scene for rendering |
CShape | Base class for geometric shapes |
CSpot_light | Spotlight |
CTarget | Off screen rendering target |
CText | Text for rendering |
CTexture | Texture base |
CTexture_2D | Texture in two dimension |
CTexture_target | Off screen rendertarget |
CVertex | Vertex structure, supported by the renderer |
▼Ngl | |
CBlit_target | |
CBloom_program | |
CBlur_program | |
CBuffer | |
▼CCloud_program | Uniforms for the particle shader program |
CCamera_uniforms | |
CDirectional_light_uniforms | |
CEnvironment_uniforms | |
CLight_uniforms | |
CCompositing_program | |
CDepth_program | |
CEnvironment_map_target | |
CFrame_buffer | |
CPost_target | |
CProgram | |
CQuad | |
CRender_buffer | |
CRenderer | Render geometry shapes with OpenGL |
CShader | |
CShadow_map_target | |
▼CStandard_program | Uniforms for the standard shader |
CCamera_uniforms | |
CDirectional_light_uniforms | |
CEnvironment_uniforms | |
CFog_uniforms | |
CLight_uniforms | |
CMaterial_uniforms | |
CStandard_target | |
CTexture_buffer_2D | |
CVertex_array | |
▼Ngpu | |
▼CMaterial | |
CNormal | |
CPair | |
CMesh | |
CModel | |
CResource | |
CTexture_2D | |
▼Nsim | |
CPid | Pid controller |
CRay | Ray for ray testing |
CContainer | Container |
CId | |
CTracked_container | Container with modified time stamp |
CLight_uniforms |