5 #include <mos/gfx/camera.hpp> 12 explicit Cube_camera(
const glm::vec3 &position = glm::vec3(0.0f, 0.0f, 1.25f),
13 float near = 0.1f,
float far = 100.0f);
15 auto position()
const -> glm::vec3;
18 auto position(
const glm::vec3 &position) -> void;
21 auto near_far(
float near,
float far) -> void;
auto near_far(float near, float far) -> void
Set near and far planes.
Definition: assets.hpp:17
Camera for environment rendering.
Definition: cube_camera.hpp:10
std::array< Camera, 6 > cameras
Cameras for eac axis.
Definition: cube_camera.hpp:24