MOS
mos::gfx::Spot_light Member List

This is the complete list of members for mos::gfx::Spot_light, including all inherited members.

angle(float angle) -> voidmos::gfx::Spot_light
angle() const -> float (defined in mos::gfx::Spot_light)mos::gfx::Spot_light
blend(float blend) -> voidmos::gfx::Spot_light
blend() const -> float (defined in mos::gfx::Spot_light)mos::gfx::Spot_light
cameramos::gfx::Spot_light
color (defined in mos::gfx::Spot_light)mos::gfx::Spot_light
direction(const glm::vec3 &direction) -> voidmos::gfx::Spot_light
direction() const -> glm::vec3 (defined in mos::gfx::Spot_light)mos::gfx::Spot_light
load(const std::string &directory, const std::string &path, const glm::mat4 &parent_transform=glm::mat4(1.0f)) -> Spot_light (defined in mos::gfx::Spot_light)mos::gfx::Spot_lightstatic
near_far(float near, float far) -> voidmos::gfx::Spot_light
position(const glm::vec3 &position) -> voidmos::gfx::Spot_light
position() const -> glm::vec3 (defined in mos::gfx::Spot_light)mos::gfx::Spot_light
Spot_light(const glm::vec3 &position=glm::vec3(0.0f, 0.0f, 2.0f), const glm::vec3 &center=glm::vec3(0.0f, 0.0f, 0.0f), float angle=glm::half_pi< float >(), const glm::vec3 &color=glm::vec3(0.0f), float strength=0.0f, float near=0.1f, float far=10.0f, float blend=0.15) (defined in mos::gfx::Spot_light)mos::gfx::Spot_lightexplicit
strengthmos::gfx::Spot_light