9 static auto load(
const std::string &directory,
const std::string &path,
10 const glm::mat4 &parent_transform = glm::mat4(1.0f))
13 glm::vec3 position{0.0f};
14 glm::vec3 direction{0.0f, 0.0f, 1.0f};
15 glm::vec3 color{1.0f};
Definition: directional_light.hpp:8
Definition: assets.hpp:17