4 #include <mos/gl/program.hpp> 5 #include <mos/gl/shader.hpp> 47 const Shader &functions_shader);
50 GLint model_view_projection;
56 GLint emissive_sampler;
62 std::array<Environment_uniforms, 2> environment_samplers{};
63 std::array<Light_uniforms, 4> spot_lights{};
Definition: program.hpp:7
Definition: array_buffers.hpp:5
Uniforms for the particle shader program.
Definition: cloud_program.hpp:10
Render geometry shapes with OpenGL.
Definition: renderer.hpp:40