MOS
|
This is the complete list of members for mos::gfx::Spot_light, including all inherited members.
angle(float angle) -> void | mos::gfx::Spot_light | |
angle() const -> float (defined in mos::gfx::Spot_light) | mos::gfx::Spot_light | |
blend(float blend) -> void | mos::gfx::Spot_light | |
blend() const -> float (defined in mos::gfx::Spot_light) | mos::gfx::Spot_light | |
camera | mos::gfx::Spot_light | |
color (defined in mos::gfx::Spot_light) | mos::gfx::Spot_light | |
direction(const glm::vec3 &direction) -> void | mos::gfx::Spot_light | |
direction() const -> glm::vec3 (defined in mos::gfx::Spot_light) | mos::gfx::Spot_light | |
load(const std::string &directory, const std::string &path, const glm::mat4 &parent_transform=glm::mat4(1.0f)) -> Spot_light (defined in mos::gfx::Spot_light) | mos::gfx::Spot_light | static |
near_far(float near, float far) -> void | mos::gfx::Spot_light | |
position(const glm::vec3 &position) -> void | mos::gfx::Spot_light | |
position() const -> glm::vec3 (defined in mos::gfx::Spot_light) | mos::gfx::Spot_light | |
Spot_light(const glm::vec3 &position=glm::vec3(0.0f, 0.0f, 2.0f), const glm::vec3 ¢er=glm::vec3(0.0f, 0.0f, 0.0f), float angle=glm::half_pi< float >(), const glm::vec3 &color=glm::vec3(0.0f), float strength=0.0f, float near=0.1f, float far=10.0f, float blend=0.15) (defined in mos::gfx::Spot_light) | mos::gfx::Spot_light | explicit |
strength | mos::gfx::Spot_light |