MOS
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Audio buffer and audio source combined. More...
#include <sound.hpp>
Public Member Functions | |
Sound (Shared_buffer buffer=nullptr, Source source=Source()) | |
Static Public Member Functions | |
static auto | load (const nlohmann::json &json, Assets &assets, const glm::mat4 &parent_transform=glm::mat4(1.0f)) -> Sound |
Public Attributes | |
Shared_buffer | buffer |
Source | source |
Audio buffer and audio source combined.