3 #include <mos/core/container.hpp> 4 #include <mos/gfx/camera.hpp> 5 #include <mos/gfx/clouds.hpp> 6 #include <mos/gfx/cube_camera.hpp> 7 #include <mos/gfx/directional_light.hpp> 8 #include <mos/gfx/environment_lights.hpp> 9 #include <mos/gfx/fog.hpp> 10 #include <mos/gfx/model.hpp> 11 #include <mos/gfx/models.hpp> 12 #include <mos/gfx/spot_light.hpp> 13 #include <mos/gfx/spot_lights.hpp> 14 #include <mos/gfx/target.hpp> 15 #include <mos/gfx/texture_targets.hpp> 16 #include <mos/gpu/model.hpp> 24 Scene(
const gpu::Models &models,
const Camera &camera,
25 const Spot_lights &spot_lights = Spot_lights(),
const Fog &fog =
Fog(),
26 const Environment_lights &environment_lights = Environment_lights());
31 Spot_lights spot_lights;
35 Environment_lights environment_lights;
Fog with exponential falloff and near/far color blending.
Definition: fog.hpp:7
Rendering camera view.
Definition: camera.hpp:12
Definition: directional_light.hpp:8
Scene for rendering.
Definition: scene.hpp:21
Definition: assets.hpp:17